(not to mention that DoT's scale exceptionally well with Crits - you might once in a while Kill something faster with pure Corro spam rather than Crit Slash with Corro spam, but i really kinda doubt it since you're losing raw Damage and DoT Damage) so you win on 6% there.īut how we're modding depends on whether it's a Boss or not, doesn't it? on Bosses raw Damage is what you're looking for (which would be both maximum Elemental Damage and Crits anyways), and on anything that isn't a Boss it's Crit Slash with some supporting Elementals. If we're including Primed Heated Charge, then Auger Pact + that does come out to 1,824.5. That'd be assuming the Base Damage is 100 for quick math, but the relative scale still applies, which dictates an average of 13.3% extra Damage for Crits instead of Auger Pact and another Elemental. That's impossible and i think you know that - Auger Pact is only a 28% Damage increase over Hornet Strike.Īuger Pact + extra 90% Elemental assuming only two to start with (best case scenario): 1,517Ĭrit Mods instead: 896 * 1.9184(average Crit Bonus) = 1,718.8864 3 Projectiles you can almost rely on, rather than not :D Mmm, Vigilante Armaments was there thesedays but with that Fire Rate the increased Multi-S#$ indeed is a significant difference. I mean Vigilante Armaments already gave you a third projectile, but the 50% -> 80% chance on it is quite noticeableīut generally speaking you'll get significantly more oomph out of a coro or gas proc set with APact slotted.
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