Whether it's the front lines tanking damage or keeping the enemy/boss aggro, a tank build is always useful. Melee players can easily get in the way of their teammate’s shots.Įx-Cultist starts off with is weak, but thankfully becomes very useful after a couple of upgrades. With a co-op partner picking off enemies around you. The Scrapper is built for melee, and it’s a lot easier to enjoy a melee build Weapon Mod, an incredibly useful early game tool. So, keeping that in mind, the best starting class choice for multiplayer would have to be the Ex-Cultist, with the Scrapper following close behind, and the Hunter just barely in third. It's a ton of fun! But, to contrast that, there is also friendly fire, peer-to-peer lag, and so on. Remnant’s multiplayer lobbies (with crossplay) are drop-in, drop-out, and it makes the base game a lot easier due to the revive system and so on. With multiplayer, the conversation becomes something totally different. Which Starting Class Is The Best Choice For Multiplayer? If you can’t aim well, or have trouble hitting precise shots quickly, this starting class may not be the best choice. Is great, but the Max Ammo and Magazine aren't the best. Trait is useful but nearly as much as Ex-Cultist's Is probably the best “general-purpose” gun in the game. Weapon Mod is useful in general, but especially in the first few hours.īonus helps the overall "feel" of the game at the beginning. Our reasoning for this choice is as follows: With that said, as for which class is best to start as in single-player, that would have to be Hunter by far, with the Ex-Cultist as a close second, and the Scrapper as the third choice. Like we mentioned previously, the starting classes in Remnant push you towards a certain direction with your Trait Point distribution and overall build, but they don’t determine it nearly as much as class choices do in other similar games.
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